Gods Community

It appears you are not logged in. If this is your first time around, please Register and an Admin or Moderator will Privately message you Via, inGame, Game Boards, These GodsComm boards, or Email.


The soul can split the sky in two and let the face of Gods' shine through.

If you guys have noticed, i have been active on beta, alpha and more recently back on eta, theta and zeta. A New Community is being built for Alliances that share the members of my alliances. Currently ONLY the ZETA alliance will be in this alliance, however an extention on beta, and alpha are in the works. from that we should beable to gain some experience and active userbase in which we will be able to expand to theta, eta, and other notable servers. ALL former POG alliances are welcome to Join the New Community.

Who is online?

In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest


[ View the whole list ]

Most users ever online was 36 on Sat Jan 11, 2014 1:49 am

Latest topics

» Alliance banners
Tue Feb 03, 2015 5:17 pm by laurelin717

» Active
Tue Jun 15, 2010 4:49 am by Fact

Fri Dec 25, 2009 7:42 am by cerberus

» Prayers for the lost
Fri Sep 25, 2009 12:37 pm by cerberus

» Theft Prevention
Thu Aug 06, 2009 1:48 am by Fact

» Ventrilo
Thu Jul 23, 2009 12:13 am by Fact

» NBC Poll
Tue Jul 21, 2009 1:30 pm by ambrosiaa

» Board look
Sun Jul 19, 2009 1:38 am by Fact

» New Board Functions
Sun Jul 19, 2009 12:05 am by Jergens

Vent Info

ventrilo Hosting by InstantVentrilo.com

    Re-vamping Military Standards

    Board Admin
    Board Admin

    Number of posts : 675
    Age : 32
    Location : Eta, Epsilon, Gamma, Test
    Reputation : 1
    Registration date : 2008-11-02

    Re-vamping Military Standards

    Post by Bullpid on Tue Feb 10, 2009 7:01 pm

    First topic message reminder :

    With the release of 3.0 and all the changes it brought this would be a perfect time to re-work our Military Standards to better fit the times we are now in.

    Le's get everyone's opinion on this and see if/what we want to change.


    Sig by Eldracar

    Need to Contact Me? Bullpid @ AIM and Xfire
    Super Moderator
    Super Moderator

    Number of posts : 102
    Age : 28
    Location : Zeta & Gamma Servers
    Reputation : 0
    Registration date : 2009-01-14

    Re: Re-vamping Military Standards

    Post by yup277 on Fri Feb 20, 2009 6:37 pm

    You get the full defensive bonus from the wall even if your town hall level is greater now.

    Board Admin
    Board Admin

    Number of posts : 760
    Age : 29
    Location : Eta, Theta, Iota
    Reputation : 5
    Registration date : 2008-10-31

    Re: Re-vamping Military Standards

    Post by Fact on Fri Feb 20, 2009 9:38 pm

    This is the last night for Idea's and Suggestions,

    A Draft for the final release will be available tomorrow



    Game Admin
    Game Admin

    Number of posts : 109
    Age : 40
    Location : Gamma-PHD
    Reputation : 0
    Registration date : 2008-11-02

    Re: Re-vamping Military Standards

    Post by Yazdyeys on Sat Feb 21, 2009 6:44 pm

    I've seen many times where it has been said that this is a requirement for entry. I for one, and the directions I've given my Secretary follow suite, have never held the lack of military presence when an application is made as a reason to deny entry. I have always required the new member to beef up ASAP afterward, but not before joining. If they fall in that situation, I say to point out that for military aid to be rendered then they need to adhere to the minimum standing army requirements.

    I remember why POG2 was first formed there were some that were looking at leaving POG because they disagreed with the alliance dictating what troops and how many everyone had to make. I agree with both sides. Each player should be free to design their army however they see fit, it is their account after all, but the alliance should not be required to protect people who make no effort to protect themselves. That said, I think the set number of attack and defense points per town level gives the greatest flexibility in creating the army, that is why I suggested it that way. To finish this off I would amend the numbers I stated before to 174 attack points, and 137 defense points. The difference is the addition of 15 attack and 17 defense, the same as 1 ballista ship. That way each player can choose if they make the protection all ground troops, all naval units, or a mix. If the player decides on a mix, then they will already have recommendations for what to use. However, the end choice is always left to the player
    Lance Corporal
    Lance Corporal

    Number of posts : 41
    Age : 33
    Location : NJ -PoG- Gamma
    Reputation : 0
    Registration date : 2009-02-19

    Re: Re-vamping Military Standards

    Post by Trance on Sat Feb 21, 2009 7:10 pm

    As a new member of -PoG- I would love to see minimum army (also TS, GS, Town Walls etc.) requirements. To my mind, in g general whole alliance looks better, stronger and more serious with minimums being disclosed right on the ally page (In game). I really like how some other alliances do that it gives me a feeling that every member from that alliance (must have followed those standards) is strong and active.

    Sponsored content

    Re: Re-vamping Military Standards

    Post by Sponsored content

      Current date/time is Tue May 22, 2018 12:53 pm