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The soul can split the sky in two and let the face of Gods' shine through.

If you guys have noticed, i have been active on beta, alpha and more recently back on eta, theta and zeta. A New Community is being built for Alliances that share the members of my alliances. Currently ONLY the ZETA alliance will be in this alliance, however an extention on beta, and alpha are in the works. from that we should beable to gain some experience and active userbase in which we will be able to expand to theta, eta, and other notable servers. ALL former POG alliances are welcome to Join the New Community.

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    Crystal Glass Colony issue

    Trance
    Trance
    Lance Corporal
    Lance Corporal


    Male
    Number of posts : 41
    Age : 39
    Location : NJ -PoG- Gamma
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    Registration date : 2009-02-19

    Crystal Glass Colony issue Empty Crystal Glass Colony issue

    Post by Trance Sun Feb 22, 2009 4:35 pm

    Crystal Glass Colony issue Untitl11

    I think that I need Optician here b/c I'm not too far with my researches and upgrades (I've just started working with workshop). Now the question is which building should I demolish? I'm thinking about forester's house or Glassblower.. any opinions?
    avatar
    Yazdyeys
    Game Admin
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    Male
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    Crystal Glass Colony issue Empty Re: Crystal Glass Colony issue

    Post by Yazdyeys Sun Feb 22, 2009 5:15 pm

    If any, I would say glass blower. Glass becomes a fairly worthless item as you progress, whereas wood is needed even more. If you have to get rid of one I'd say extra glass production. But then this is coming from some one who has completed all research and equipment upgrades. All I need it for any more is place upgrades.

    Edit: An additional thought for you. If you have a workshop elsewhere, or have a free space for a workshop elsewhere then remove that. You really only need one of those.
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    Entil'Zha
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    Crystal Glass Colony issue Empty Re: Crystal Glass Colony issue

    Post by Entil'Zha Sun Feb 22, 2009 5:19 pm

    I would get rid of the forester as it gives you 2% more wood yet an optician gives you a 1% saving/per lvl + with the glassblower increasing output by 2% you will have more crystal that goes further and get more done.

    especially if you are doing alot of researching and unit upgrades
    Crystal Glass Colony issue Bobangel-of-death-1
    ambrosiaa
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    Corporal
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    Crystal Glass Colony issue Empty Crystal

    Post by ambrosiaa Sun Feb 22, 2009 11:32 pm

    You currently have 2 wood "amplifiers" and 1 crystal "amplifier". I would definitely get rid of the forester house. If this is going to be your main research center, then you need 2 crystal "amplifiers" and just 1 wood. You want as much crystal as possible, because you'll be using huge amounts of it if you want your research done fast.

    Whenever it's feasible for you to buy research, do it. In case you don't know what I mean, go to your Academy and scroll to the bottom of the page. There's a "Accelerate research with crystal glass" option. Finish as much of every research as you can by buying it. This will help your overall score and will allow you to research a lot quicker.
    Trance
    Trance
    Lance Corporal
    Lance Corporal


    Male
    Number of posts : 41
    Age : 39
    Location : NJ -PoG- Gamma
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    Registration date : 2009-02-19

    Crystal Glass Colony issue Empty Re: Crystal Glass Colony issue

    Post by Trance Mon Feb 23, 2009 3:04 am

    Thanks everyone! I'll probably demolish Forester's House as it gives me only 55 w/h which is only 1320 w/day. And yes, I have to research and upgrade a lot.


    Edit: An additional thought for you. If you have
    a workshop elsewhere, or have a free space for a workshop elsewhere
    then remove that. You really only need one of those.

    Yes, thanks Yaz. I already thought about that I have only one workshop on CG colony as well as only one Marketplace and it's on Sulfur island (b/c I can trade it... sulfur is in pretty high demand right now).

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    Crystal Glass Colony issue Empty Re: Crystal Glass Colony issue

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