Captain Jax sent a circular message out asking this question and I thought that it was worthy of discussion. Before the 3.0 patch wood was certainly more attainable than the "luxury" resources but that has changed.
In the new era the luxury items can be gathered at the same ratio as wood: 1 worker=1resource per hour. However; All the sawmills on my 4 different islands currently have the advantage of being 4 levels higher than the luxury sites, thus allowing more citizens and more wood.
Supply and demand rules all of the time and as such for me anyhow wood could trade at a 1:1 ratio. My upgrading and building of units has not been governed by a lack of marble or crystal as much as my lack of wood. My sawmills are typically at level 21 and I keep them for the most part fully staffed but still I lack.
I have built the carpenters shop in each of my towns and leveled them up to level 20 netting me a reduction of 20% in wood costs yet, I still run out.
For the more established players who are not upgrading as much, Is this an issue for you?
In the new era the luxury items can be gathered at the same ratio as wood: 1 worker=1resource per hour. However; All the sawmills on my 4 different islands currently have the advantage of being 4 levels higher than the luxury sites, thus allowing more citizens and more wood.
Supply and demand rules all of the time and as such for me anyhow wood could trade at a 1:1 ratio. My upgrading and building of units has not been governed by a lack of marble or crystal as much as my lack of wood. My sawmills are typically at level 21 and I keep them for the most part fully staffed but still I lack.
I have built the carpenters shop in each of my towns and leveled them up to level 20 netting me a reduction of 20% in wood costs yet, I still run out.
For the more established players who are not upgrading as much, Is this an issue for you?
Tue Feb 03, 2015 5:17 pm by laurelin717
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