Since the building space in our towns are so precious, is it more cost effective to build the buildings that reduce the cost of a lux good or increase production of it? I only have about 3 spaces in each of my towns to build with, and one space goes to the carpenter due to the insanely high amount of wood needed. Just wondering if anyone did the math for this yet.
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2 posters
Has anyone figured this out yet?
Poison- Girls Only
Number of posts : 98
Age : 33
Location : Gamma
Reputation : 0
Registration date : 2008-11-21
- Post n°1
Has anyone figured this out yet?
geologist- Lance Corporal
Number of posts : 70
Age : 44
Location : Geologist: Farkarians (FARK)-Eta
Reputation : 0
Registration date : 2009-01-22
- Post n°2
Re: Has anyone figured this out yet?
I have only done "back of the notepad" math on it, but it looks like, for me at least, the wine reduction and the wood reduction will be the most beneficial, with the marble reduction when I can squeeze it in. I'm going to be demoing my Embassy and Workshop in all the cities I can.
Not too concerned about crystal or sulfur, I have island for both of those, and can easily raid for it as well.
Not too concerned about crystal or sulfur, I have island for both of those, and can easily raid for it as well.
geologist- Lance Corporal
Number of posts : 70
Age : 44
Location : Geologist: Farkarians (FARK)-Eta
Reputation : 0
Registration date : 2009-01-22
- Post n°3
Re: Has anyone figured this out yet?
Scratch that previous reply. At this point, I'm using my open spaces for more warehouses. I've got a quarter million wood for sale at 5 just to clear out my space for more loot. I'd donate it, but I killed production on wood, and probably will be killing my lux production if this goes on. I've already looted close to 100k resources today, in three hours.
Its like a feeding frenzy at an all you can eat buffet.
Its like a feeding frenzy at an all you can eat buffet.
Poison- Girls Only
Number of posts : 98
Age : 33
Location : Gamma
Reputation : 0
Registration date : 2008-11-21
- Post n°4
Re: Has anyone figured this out yet?
Well, loot while you can because they said on the forums that .3.0 will roll out a new noob protection capability, probably under X amount of points or account is X days old.
geologist- Lance Corporal
Number of posts : 70
Age : 44
Location : Geologist: Farkarians (FARK)-Eta
Reputation : 0
Registration date : 2009-01-22
- Post n°5
Re: Has anyone figured this out yet?
Poison wrote:Well, loot while you can because they said on the forums that .3.0 will roll out a new noob protection capability, probably under X amount of points or account is X days old.
Awesome, they've need to do that for a long time. I like having a range that is attackable, like a 50%-200% type deal, based off total points. Helps keep noobs from getting rolled.
/Recognizes the perceived irony of this, but I didn't consider you to be a noob on Eta.
Poison- Girls Only
Number of posts : 98
Age : 33
Location : Gamma
Reputation : 0
Registration date : 2008-11-21
- Post n°6
Re: Has anyone figured this out yet?
How many ships are you sending? I have a pillage hitting in about an hour, with 33 ships. Hoping to get lots of sweet, sweet candy ^_^
geologist- Lance Corporal
Number of posts : 70
Age : 44
Location : Geologist: Farkarians (FARK)-Eta
Reputation : 0
Registration date : 2009-01-22
- Post n°7
Re: Has anyone figured this out yet?
Poison wrote:How many ships are you sending? I have a pillage hitting in about an hour, with 33 ships. Hoping to get lots of sweet, sweet candy ^_^
I've been sending 20-35 against targets I have no spy data on (beaten opponent in the long lasting TW-Fark war, troops are cleared for all intents and purposes). I've got a local inactive that I am cleaning out with as many ships as I have on hand at the moment.
/I have to wait until this evening to clear our your much desired marble on Eta, otherwise bashy bashy.
Tue Feb 03, 2015 5:17 pm by laurelin717
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